1) Why is squash and stretch so useful in animation?
By having squash and stretch, it add on a more realistic feeling to the bouncing ball which shows that it is really bouncing off the ground. Without the squash and stretch, the bouncing ball will just look like a stiff metal ball jumping (not bouncing) around as only a metal texture ball won't be able to squash and stretch.
Without the squash and stretch effect
With the squash and stretch effect
2) Think of a situation in which extreme squash and stretch could be applied to a character - try to be original.
Extreme squash and stretch could be applied to a character that is being slapped. As when one person is being slapped, the face will first be squash, it happened as when the hand using force to smack the face. Then it will stretch after the slap as the skin will stretch back to it original form.
3) Think of an animation example where squash and stretch would NOT be appropriate
Like I mentioned in question 1, metal texture item would not be appropriate for squash and stretch as it is not flexible and cannot be blend! Same goes to all the hard materials, example: Steel, wood, glass etc.
4) If squash and stretch doesn't really happen so obviously in real life, why do you think is it so effective in animation?
Squash and stretch doesn't really happen so obviously in real life because it happened too fast, so we are no able to see. But it is effective in animation because in animation, it was played in a slower speed also, in animation it create a illusion that gives off a realistic feeling to the user.
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